The development and evaluation of a new surgical procedure for the spine into a GEF training platform based on physics and virtual reality


Spinal surgeries are amongst the most complex, from a biomechanical perspective, considering the spine is an intricate mechanical system. Conventional training of spine surgeries is very costly and not optimized towards fast skillset acquisition. The purpose of this project is to perform research, development and experimental evaluation of a new virtual reality physics driven platform, inclusive of graphic and haptic feedback, focusing on a novel spinal surgical procedure.